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- │ version 0.5 beta │
- │ │
- │ Created for version 2.0 of the POV-Ray Ray Tracer │
- │ │
- │ by: Peter Sigler │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- What is Texture Maker?
- ~~~~~~~~~~~~~~~~~~~~~~
-
- Texture Maker is a program I wrote to make creating textures easier.
- It lets you define a texture's:
-
- o name
- o type
- o turbulence (single float or vector)
- o octaves
- o omega
- o lambda
- o quick color
- o frequency
- o phase
- o color map
- o bumps
- o dents
- o ripples
- o waves
- o wrinkles
- o diffuse
- o brilliance
- o crand
- o ambient
- o reflection
- o phong
- o phong_size
- o specular
- o metallic
- o refraction
- o ior
- o roughness
-
- Once you have created your texture, you can save it to a file to
- be included in your scene. It is still in the beta stage so some features
- have not yet been added. The features I am planning on adding (but
- have not yet gotten around to) are:
-
- o image_maps
- o bump_maps
- o material_maps
- o tiled textures
- o layered textures
- o ability to render a small texture preview
- o mouse-support
- o and any other ideas anyone can give me
-
- Also, I could not find some of the defaults, and some keywords might
- be of the wrong type (integer instead of real). And some ranges might
- be off. If you find anything that needs to be changed (probably lots!)
- I can be contacted at the following places.
-
- Internet .............. pcsigler@whale.st.usm.edu
- pcsigler@trout.st.usm.edu
-
- Phone ................. (601) 544-5714
-
- Snail Mail ............ 319 Ford Drive
- Petal, MS 39465
-
- Abyss/Digital BBS ..... (601) 261-9323
- (601) 261-3936
-
-
- The program runs pretty easily. To change a value, press the letter or
- number associated with the value. The only problem might be with the
- color map entry. When you select 'X' for color map, it will ask whether
- you want to enter the colors as names or values. Select the one you want
- and it will bring up a screen with a '#' sign like this...
-
- #
-
- After this screen appears, enter the first color band value followed by
- enter. Like...
-
- # 0.0
-
- If you selected to enter color as names, the next thing you will see is
-
- # 0.0 color
-
- After this, enter the name of the color you wish to use.
-
- # 0.0 color Brown
-
- Then it will go to the next band.
-
- # 0.0 color Brown
- #
-
- Continue entering your color map in this way.
-
- # 0.0 color Brown
- # 0.1 color Red
- # 0.25 color Khaki
- # 0.37645 color Green
- .
- .
- .
-
- If you selected to enter colors as values you will get
-
- # 0.0 red
-
- Enter the red value and then continue and enter the green, blue and
- filter values for the first band.
-
- # 0.0 red 0.37645 green 0.87465 blue 0.28763 filter 0.0
- # 0.1 red 1.0 green 0.0 blue 0.5 filter 0.948
- # 0.2576 red 0.0 green 0.0 blue 0.0 filter 0.0
- .
- .
- .
-
-
- Why is this document so short?
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- One of the reasons is because I am still steadily working on the
- program. It is still full of bugs, but I wanted to realease something
- so that maybe others could help me find them quicker and speed things
- along. Also, much is left out because it is already in the documentation
- for POV-Ray 2.0 and I think they did a good job explaining things. :)
- (A whole lot better than I could) So no need to retype all that.
- Also, the texture preview is not yet done. This is because I lack
- any documentation, etc... on graphics file handling. So if anyone
- could point me to a GIF, etc... decoder for TP7 or some documentation
- on the raw or dump format it would be greatly apreciated. :)
-
-
-
-
- If you have anything you would like to see added or changed or have a
- bug report, etc... contact me at one of the above mentioned places and
- I will get right on it. Since this is still in the beta stage I need
- all the help I can get to track all dem evil vile bugs down. So send
- me your bug reports and hey, you'll even get mentioned in the docs. :)
-
-
-